Normal mapping - Wikipedia
https://en.wikipedia.org/wiki/Normal_mapping
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents - an implementation of bump mapping.
NormalMap-Online | Normal Maps
https://cpetry.github.io/NormalMap-Online/
This website lets you create normal maps from height maps for free. All normal map textures you create are your own. Textures are not saved on the server and all scripts are running on your Browser.
Normal map - polycount
http://wiki.polycount.com/wiki/Normal_map
A normal map is an image that stores a direction at each pixel. These directions are called normals. The red, green, and blue channels of the image are used to control the direction of each pixel's normal. A normal map is commonly used to fake high-resolution details on a low-resolution model.
Tutorial 13 : Normal Mapping
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/
Today we will talk about normal mapping. Since Tutorial 8 : Basic shading, you know how to get decent shading using triangle normals. One caveat is that until now, we only had one normal per...
Bump map - Valve Developer Community
https://developer.valvesoftware.com/wiki/Bump_map
Textures often called Bump Maps, or Normal Maps are used to simulate three-dimensional details on a two-dimensional surface by manipulating its lighting. Note:Static props using bump maps can not be lit per-vertex, except in . Note:Bump maps cannot be used on decal textures, except in .
Implementing Normal Mapping using OpenGL/GLSL - Stack Overflow
https://stackoverflow.com/questions/29042849/implementing-normal-mapping-using-opengl-glsl
Learn more. Implementing Normal Mapping using OpenGL/GLSL. N = normalize(gl_NormalMatrix*gl_Normal); V = vec3(gl_ModelViewMatrix*gl_Vertex); E = normalize(-V)
Normal Map Node — Blender Manual
https://docs.blender.org/manual/en/latest/render/shader_nodes/vector/normal_map.html
Normal Map Node¶. Normal Map Node.¶. The Normal Map node generates a perturbed normal from an RGB normal map image. This is usually chained with an Image Texture node in the color input...