Normal mapping - Wikipedia
https://en.wikipedia.org/wiki/Normal_mapping
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents - an implementation of bump mapping. It is used to add details without using more polygons.
NormalMap-Online | Normal Maps
https://cpetry.github.io/NormalMap-Online/
All normal map textures you create are your own. Textures are not saved on the server and all scripts are running on your Browser. Normal Maps are textures that inherit depth information of a surface.
LearnOpenGL - Normal Mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
To get normal mapping to work we're going to need a per-fragment normal. Similar to what we did with diffuse and specular maps we can use a 2D texture to store per-fragment normal data.
Tutorial 13 : Normal Mapping
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/
Today we will talk about normal mapping. Since Tutorial 8 : Basic shading, you know how to get decent shading using triangle normals. One caveat is that until now, we only had one normal per...
Unity - Manual: Normal map (Bump mapping)
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html
Normal maps are a type of Bump Map. They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are...
Understanding Normal Maps [Article] | Treehouse Blog
https://blog.teamtreehouse.com/understanding-normal-maps
Normal maps have a huge impact on the way objects are presented because normal maps don't just fake shadows. Rather, they fake how light behaves on a surface, so that includes reflections.
SmartNormap 2.0
http://www.smart-page.net/smartnormal/
Créer des normal map directement dans son navigateur.
Normal Mapping for a Triplanar Shader | by Ben Golus | Medium
https://bgolus.medium.com/normal-mapping-for-a-triplanar-shader-10bf39dca05a
Triplanar Normal Mapping UDN Blend Whiteout Blend Reoriented Normal Mapping. "Ground Truth" Chasing the truth.
Tutorial: Types of Normal Maps & Common Problems
https://80.lv/articles/tutorial-types-of-normal-maps-common-problems/
Tangent space normal map: this is the most common normal map nowadays, and the one we have been talking about in the previous parts of this tutorial. It modifies the normal direction of the model...
Normal vs. Displacement Mapping & Why Games Use Normals
https://cgcookie.com/articles/normal-vs-displacement-mapping-why-games-use-normals
Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping... and why is its use so widespread?
Normal map - polycount
http://wiki.polycount.com/wiki/Normal_map
A normal map is an image that stores a direction at each pixel. These directions are called normals. The red, green, and blue channels of the image are used to control the direction of each pixel's normal. A normal map is commonly used to fake high-resolution details on a low-resolution model.
Normal Mapping
https://github.com/Rabbid76/graphics-snippets/blob/master/documentation/normal_parallax_relief.md
Normal, Parallax and Relief mapping (under construction). Displacement map (Heightmap). A height map for height field is a raster image which stores the normalized height values of the texels...